Soule spent the next two years composing music for the game's two expansion packs and for children's games. The soundtrack earned Soule his first award, that of "Best Music" of 1997 from GameSpot in their year-end awards.
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Given the software limitations at the time, to make the sound work correctly required a full live orchestra, the first that Soule had ever worked with the orchestral tracks in Evermore had been performed by Soule and his brother by themselves, two instruments at a time. He went so far as to bet a year's worth of reduced pay that it would pay off Gilbert felt that it did after the first sentence of the first review of the game he read was about the music. Soule convinced Taylor that, given the large number of other real-time strategy games coming out at the same time as Total Annihilation with techno scores, that to separate themselves they needed to do a large orchestral score. While working at Humongous, Soule met fellow employee and video game designer Chris Taylor, and signed on to compose the soundtrack to his major project, Total Annihilation. Soule composed the soundtracks to 11 children's games over the next three years, with multiple titles in the Putt-Putt, Pajama Sam, Freddi Fish and Spy Fox series. When Ron Gilbert of LucasArts left to form his own company, Humongous Entertainment, and Square moved from Seattle to Los Angeles, Soule quit Square to score Gilbert's children's adventure game series, Putt-Putt he was the company's third employee. Part of the reason for this was that the sound program used in Evermore was not up to the technical challenge of what Soule wanted to do with it, forcing him to work creatively within his limitations. The finished game features an untraditional score incorporating ambient background sounds (like wind blowing and ocean waves) into the music and utilizing a more mellow orchestral sound. Soule was promptly given the task by Square to score Secret of Evermore. Soule began working at Square in Seattle only two weeks after first submitting his demo tapes. Square very much appreciated the portfolio he does not believe that LucasArts ever listened to his tapes as they had a "no unsolicited package" policy. Soule sent the tape to LucasArts and Square. After completing high school, he took a year to create a portfolio showcasing what he felt video game scores should sound like. While playing video games as a child, Soule came to believe that the experience they created could be greatly enhanced by having a better musical score. He was split between trying to become a concert pianist and a composer when he grew up he ended up deciding to become a composer once he realized how difficult it would be to do both. He claims to have earned the equivalent of a master's degree in composition before completing high school however, as he never enrolled in the school, he did not earn a degree. Soule began taking piano lessons at an early age and became entranced with music, even writing music notation in the margins of his math homework after his teachers and his father realized his talent, he began taking private lessons with professors from Western Illinois University when he was in sixth grade. He became interested in music and symphony orchestras at the age of five. Soule was born in Keokuk, Iowa to a public school music teacher father and a graphic designer mother. Several of Soule's soundtracks have been created with the help of his brother, Julian. While many of his works are orchestral, he considers himself someone who creates more than just one type of music. Soule's works have been played in several live concerts such as the Symphonic Game Music Concert in Germany and the international Play! A Video Game Symphony concert series. DirectSong was subject to a class action lawsuit in 2015 but remained active until the late 2010s. In 2005, he founded DirectSong, a record label that published digital versions of his soundtracks as well as those of classical composers. In 2000, he left to form his own music production company, Soule Media, now called Artistry Entertainment. After finishing the soundtrack to Secret of Evermore in 1995, he left to join Humongous Entertainment, where he composed for several children's games as well as Total Annihilation, his first award-winning score.
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He became an employee of Square in 1994 after several years of private composition studies. He has composed soundtracks for over 60 games and over a dozen other works during his career, including The Elder Scrolls, Guild Wars, Icewind Dale, and the Harry Potter series. Jeremy Soule ( / ˈ s oʊ l/) is an American composer of soundtracks for film, television, and video games.